![]() ![]() A couple of other things I would note are that when you select the campaign mode, it’s too easy to accidentally start a new game. The setting, enemies, and weapons all look and feel rather generic, which doesn’t do the game a lot of favors. The only real negative I can levy towards the Early Access version of Prodeus is that it just doesn’t have much of its own identity. The sound the twin submachine guns have is a highly satisfying report that feels substantial. The sound effects are particularly excellent. Everything feels snappy and accurate and the guns are fun to shoot, too. One of the most interesting guns lets you land a beacon on a foe and then shoot it without aiming at it. Nearly everything feels like a sort of machine gun, although each weapon has an alternate fire mapped to the right mouse button. The guns are all solid and fun to use, even if they can feel a bit too familiar at times. Prodeus is a quick game that gets downright hectic at times. The shooting is impressive, as is the handling of the guns. ![]() It definitely feels like it was designed by professionals, which it clearly is. I played all of the available content and practically never had that classic Doom feeling of wandering around aimlessly until I happened to stumble on the way forward. At the same time, the levels are fairly large, but they tend to funnel you in specific directions. The signposting is also very good, and it’s hard to get lost. They’re different enough from each other so that they’re memorable and have unique layouts though. Prodeus has strong level design, albeit not as strong as some recent stand-outs. It’s a ’90s styled FPS, so things can be kept simple without issue. You’re some guy without a name who people will probably call Prodeus Guy, and you’re fighting in some kind of interdimensional war against demon-like entities and electric energy beings maybe? Who can say with any certainty? And I’m fine with that. Like a lot of games similar to Doom, I have very little idea of who you play as or what you’re doing in Prodeus. Hellbound taught me to keep my expectations in check, but I didn’t really need to for this one. The game enters Early Access on November 9, and the developers promise an awful lot for Prodeus. Prodeus thinks that’s stupid and is a hell of a lot like Doom. They’ve been going after that Build Engine feel or trying to be like Quake a lot of the time, but the most famous entry in the genre often gets left alone. Frag to the Music – Burst blood vessels listening to a supercharged metal soundtrack by retro first-person shooter composer Andrew Hulshult ( DOOM Eternal: The Ancient Gods, DUSK, Amid Evil) that dynamically changes gears to accompany your actions.For all of the retro-throwback FPS games that get made, it’s surprisingly uncommon to see ones that try to feel like Doom.Take on the campaign in four-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes. Multiplayer Mayhem – Team up and go head-to-head in a variety of multiplayer modes.Community-Crafted Levels – Unleash your inner map designer with Prodeus‘ powerful but easy-to-use level editor*, and keep the visceral combat fresh with a built-in browser filled with community-created maps.Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus‘ delightfully demented dismemberment system. Raining Red – Splatter the steel walls and alien halls with the blood of your enemies.Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Pure Retro First-Person Shooter Chaos – Steel yourself for fast and frantic nonstop action.Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Retro Look, Modern Era – Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals.This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry first-person shooter veterans, co-op and competitive multiplayer play drawing on classic modes, a fully integrated level editor* and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Prodeus is a first-person shooter video game developed by Bounding Box Software and published by Humble Games. ![]()
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